DO YOU AGREE OR DISAGREE WITH THE FOLLOWING STATEMENT?
Playing computer games is a waste of time. Children should not be allowed to play them.
USE SPECIFIC REASONS AND EXAMPLES TO SUPPORT YOUR ANSWER.
Children waste time in many ways. In my opinion, one way of children wasting time is playing computer games. Computer games change children's habits in a negative manner. I feel this way for many reasons from which I am going to pose some of them in this essay.
To begin with one of the most inevitable part of life, studies, children often get more involved in games rather than in studies. Games are designed in a way that children will get addicted to them. For instance, We people ourselves would have experienced imbalance in life at some point while studing near or in bed. Our impulses will tell us to lie down and sleep. In the same way, children's feeling will force them to play computer games even if they initially planned to study in computer. Certain games also induce bad qualities in children. All games are not the same. Eventhough there are some games which motivate children towards knowledge, most of the games affect children and change their character into a bad way. As an illustration, when I was in my 7th grade in school, one of my classmates had jumped off the building from secong floor to see if his superpowers from the computer game he played last night worked. Probably, this is is because he got so addicted to it that his emotional state was influenced by the game.
Secondly, lethargy and health effects due to playing computer games are interconnected. I mean that children become lethargic due to health effects that the game will have on children's body. It is said by a research that people who use laptops for more time and frequently are more prone to develop backpain, neck cracking, hand straining, and so. As children get addicted to it, they play more and eventually it leads to long-term health effects. It is not fair to dmamge our health ourselves this way. Due to such pains and inactiveness, children will feel hard to play outdoor games, which are more healthy and breathing natural air will refresh our body, later even if they changed their mind after some time. One of the compelling experience is my own experience. As I played all day for a month when I had free time during the end of my 8th grade in school, I put on a lot of unhealthy weight then. Still now, I feel backpain if I use computer in one sit for one or two hour long, which is the long-term effect of the mistake I did back then.
Finally, money which is the most important part of life is wasted. Children use real money to get bonus or level up in games. More money wasted in buying the games itself and accessories needed for playing. My own personal history is an proof of this. Take the case of me, being an sporty person, I loved to play in Play Station with my two brothers. Our parents bought us that we really got addicted to it initially. Later, as we got really attached to it, we spent more money from our savings to buy recent games, update versions and buy acessories accordingly. Children are driven crazy by the entertainment merchandising strategy by business people that they are forced by their impulses to buy the game of the movie they watched, toy of the game they played, game representing their favourite actors and so on, which is eventually waste of time and money. Eventhough there are jobs related to computer games, such as game analysts, game electronics analysts and so, children not knowing their future and getting addicted to it and becoming victims of its effects in young age is something really bad.
In consluion, I agree to the statement that children waste time in computer games and they should not be allowed to ply them. Briefly, I feel this way because addiction, lack of concentration in studies, unhealthy effects, wasting time, etc. should not be part of children's life for their future to be great.
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2020-01-05 | Somayya | 73 | view |
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Grammar and spelling errors:
Line 1, column 149, Rule ID: IN_A_X_MANNER[1]
Message: Consider replacing "in a negative manner" with adverb for "negative"; eg, "in a hasty manner" with "hastily".
... Computer games change childrens habits in a negative manner. I feel this way for many reasons from ...
^^^^^^^^^^^^^^^^^^^^
Line 3, column 946, Rule ID: ENGLISH_WORD_REPEAT_RULE
Message: Possible typo: you repeated a word
Suggestion: is
...layed last night worked. Probably, this is is because he got so addicted to it that h...
^^^^^
Line 5, column 906, Rule ID: SENT_START_CONJUNCTIVE_LINKING_ADVERB_COMMA[1]
Message: Did you forget a comma after a conjunctive/linking adverb?
Suggestion: Still,
... put on a lot of unhealthy weight then. Still now, I feel backpain if I use computer ...
^^^^^
Line 5, column 977, Rule ID: CD_NN[1]
Message: Possible agreement error. The noun 'hour' seems to be countable, so consider using: 'hours'.
Suggestion: hours
... use computer in one sit for one or two hour long, which is the long-term effect of ...
^^^^
Line 7, column 235, Rule ID: EN_A_VS_AN
Message: Use 'a' instead of 'an' if the following word doesn't start with a vowel sound, e.g. 'a sentence', 'a university'
Suggestion: a
...for playing. My own personal history is an proof of this. Take the case of me, bei...
^^
Line 7, column 280, Rule ID: EN_A_VS_AN
Message: Use 'a' instead of 'an' if the following word doesn't start with a vowel sound, e.g. 'a sentence', 'a university'
Suggestion: a
...oof of this. Take the case of me, being an sporty person, I loved to play in Play ...
^^
Line 7, column 1107, Rule ID: WHITESPACE_RULE
Message: Possible typo: you repeated a whitespace
Suggestion:
...s in young age is something really bad. In consluion, I agree to the statement t...
^^^^^^^
Transition Words or Phrases used:
accordingly, also, briefly, finally, if, really, second, secondly, so, still, then, while, for instance, i feel, i mean, such as, in my opinion, to begin with, in the same way
Attributes: Values AverageValues Percentages(Values/AverageValues)% => Comments
Performance on Part of Speech:
To be verbs : 27.0 15.1003584229 179% => OK
Auxiliary verbs: 9.0 9.8082437276 92% => OK
Conjunction : 19.0 13.8261648746 137% => OK
Relative clauses : 17.0 11.0286738351 154% => OK
Pronoun: 79.0 43.0788530466 183% => Less pronouns wanted
Preposition: 91.0 52.1666666667 174% => OK
Nominalization: 10.0 8.0752688172 124% => OK
Performance on vocabulary words:
No of characters: 3108.0 1977.66487455 157% => OK
No of words: 670.0 407.700716846 164% => Less content wanted.
Chars per words: 4.63880597015 4.8611393121 95% => OK
Fourth root words length: 5.08766726615 4.48103885553 114% => OK
Word Length SD: 2.52469910909 2.67179642975 94% => OK
Unique words: 310.0 212.727598566 146% => OK
Unique words percentage: 0.462686567164 0.524837075471 88% => More unique words wanted or less content wanted.
syllable_count: 960.3 618.680645161 155% => OK
avg_syllables_per_word: 1.4 1.51630824373 92% => OK
A sentence (or a clause, phrase) starts by:
Pronoun: 16.0 9.59856630824 167% => OK
Article: 0.0 3.08781362007 0% => OK
Subordination: 5.0 3.51792114695 142% => OK
Conjunction: 1.0 1.86738351254 54% => OK
Preposition: 4.0 4.94265232975 81% => OK
Performance on sentences:
How many sentences: 35.0 20.6003584229 170% => OK
Sentence length: 19.0 20.1344086022 94% => OK
Sentence length SD: 59.7233485946 48.9658058833 122% => OK
Chars per sentence: 88.8 100.406767564 88% => OK
Words per sentence: 19.1428571429 20.6045352989 93% => OK
Discourse Markers: 5.0 5.45110844103 92% => OK
Paragraphs: 5.0 4.53405017921 110% => OK
Language errors: 7.0 5.5376344086 126% => OK
Sentences with positive sentiment : 11.0 11.8709677419 93% => OK
Sentences with negative sentiment : 15.0 3.85842293907 389% => Less negative sentences wanted.
Sentences with neutral sentiment: 9.0 4.88709677419 184% => OK
What are sentences with positive/Negative/neutral sentiment?
Coherence and Cohesion:
Essay topic to essay body coherence: 0.281448340488 0.236089414692 119% => OK
Sentence topic coherence: 0.0824977609263 0.076458572812 108% => OK
Sentence topic coherence SD: 0.0796485223041 0.0737576698707 108% => OK
Paragraph topic coherence: 0.19972335805 0.150856017488 132% => OK
Paragraph topic coherence SD: 0.0637029679951 0.0645574589148 99% => OK
Essay readability:
automated_readability_index: 10.0 11.7677419355 85% => Automated_readability_index is low.
flesch_reading_ease: 69.11 58.1214874552 119% => OK
smog_index: 3.1 6.10430107527 51% => Smog_index is low.
flesch_kincaid_grade: 8.3 10.1575268817 82% => OK
coleman_liau_index: 9.63 10.9000537634 88% => OK
dale_chall_readability_score: 7.45 8.01818996416 93% => OK
difficult_words: 122.0 86.8835125448 140% => OK
linsear_write_formula: 6.5 10.002688172 65% => OK
gunning_fog: 9.6 10.0537634409 95% => OK
text_standard: 10.0 10.247311828 98% => OK
What are above readability scores?
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Write the essay in 30 minutes.
Rates: 70.0 out of 100
Scores by essay e-grader: 21.0 Out of 30
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Note: the e-grader does NOT examine the meaning of words and ideas. VIP users will receive further evaluations by advanced module of e-grader and human graders.