Playing computer games is a waste of time Children should not be allowed play them Do you agree or disagree with the statement

Essay topics:

Playing computer games is a waste of time. Children should not be allowed play them.

Do you agree or disagree with the statement?

There is no shortage opinion on whether video games are time consuming and children should not play them. I do not agree with the given statement. I feel this way for two main reasons which I will explore in the next paragraphs.

To begin with, I think with playing video games, children can learn many new things without even noticing them. For example, they can learn new vocabulary from a different language if the language of the game is different than the kid’s native tongue. My own experience is a compelling example of this. When I was at about ten years old, I was obsessed with a one game called “The Sims”. I really wanted to play the game, when I first saw the commercial of it, however, there was a major problem. The language of the game was English and back in that time, there was no other language option available in the game, but this situation did not stop me. Since I was so willing to be able to play the game, I started to study English even though it was not required from my school in that time period. I asked from my father to buy me a good thick English-Turkish dictionary and once I downloaded the game, I was trying to figure out the commands of the game by looking through the dictionary pages to understand what the directions mean. I can say that, starting to play the game had improved my English vocabulary enormously and moreover, even I benefited from this situation in my classroom. I was always the most successful one in my English classroom. Therefore, I believe that playing video games can bring new knowledge and skills to children’s life.

Secondly, since nowadays it is quite easy to find applications for anything, school curriculums have also started to include educatory applications to their programs. This is because within this innovative way of learning, kids would find some difficult courses such as Science and Mathematics more entertaining than ever. Furthermore, children would focus better on these mentioned courses and improved their understanding on them. For instance, my 11-years-old niece told me that, their science teacher has recommended them to play a one specific video game, where the main goal is to teach pupils the basics of science course. Additionally, she told me that before being introduced with that app, she was not enthausiastic about the science course since she found the course extremely complicated to follow and understand. However, after starting to play the game, she told me that her science grades improved dramatically. As it is clear from this example that playing video games are not a waste of time.

In conclude, I disagree with the statement. I think playing with video games children can learn new things such as complicated vocabulary from another language and computer games can be useful for educational matters in schools therefore, students’ academic performs would be increased.

Votes
Average: 7.3 (1 vote)
Essay Categories

Comments

Grammar and spelling errors:
Line 3, column 223, Rule ID: RATHER_THEN[2]
Message: Did you mean 'different 'from''? 'Different than' is often considered colloquial style.
Suggestion: from
...f the language of the game is different than the kid’s native tongue. My own experie...
^^^^
Line 3, column 1192, Rule ID: ENGLISH_WORD_REPEAT_BEGINNING_RULE
Message: Three successive sentences begin with the same word. Reword the sentence or use a thesaurus to find a synonym.
...ed from this situation in my classroom. I was always the most successful one in m...
^
Line 5, column 928, Rule ID: SENTENCE_FRAGMENT[1]
Message: “As” at the beginning of a sentence requires a 2nd clause. Maybe a comma, question or exclamation mark is missing, or the sentence is incomplete and should be joined with the following sentence.
...r science grades improved dramatically. As it is clear from this example that play...
^^

Transition Words or Phrases used:
also, but, first, furthermore, however, if, look, moreover, really, second, secondly, so, therefore, for example, for instance, i feel, i think, such as, to begin with

Attributes: Values AverageValues Percentages(Values/AverageValues)% => Comments

Performance on Part of Speech:
To be verbs : 23.0 15.1003584229 152% => OK
Auxiliary verbs: 11.0 9.8082437276 112% => OK
Conjunction : 10.0 13.8261648746 72% => OK
Relative clauses : 13.0 11.0286738351 118% => OK
Pronoun: 65.0 43.0788530466 151% => Less pronouns wanted
Preposition: 62.0 52.1666666667 119% => OK
Nominalization: 11.0 8.0752688172 136% => OK

Performance on vocabulary words:
No of characters: 2414.0 1977.66487455 122% => OK
No of words: 490.0 407.700716846 120% => OK
Chars per words: 4.92653061224 4.8611393121 101% => OK
Fourth root words length: 4.70488508055 4.48103885553 105% => OK
Word Length SD: 2.76674787327 2.67179642975 104% => OK
Unique words: 242.0 212.727598566 114% => OK
Unique words percentage: 0.49387755102 0.524837075471 94% => More unique words wanted or less content wanted.
syllable_count: 739.8 618.680645161 120% => OK
avg_syllables_per_word: 1.5 1.51630824373 99% => OK

A sentence (or a clause, phrase) starts by:
Pronoun: 21.0 9.59856630824 219% => Less pronouns wanted as sentence beginning.
Article: 1.0 3.08781362007 32% => OK
Subordination: 6.0 3.51792114695 171% => OK
Conjunction: 1.0 1.86738351254 54% => OK
Preposition: 5.0 4.94265232975 101% => OK

Performance on sentences:
How many sentences: 23.0 20.6003584229 112% => OK
Sentence length: 21.0 20.1344086022 104% => OK
Sentence length SD: 56.1446955918 48.9658058833 115% => OK
Chars per sentence: 104.956521739 100.406767564 105% => OK
Words per sentence: 21.3043478261 20.6045352989 103% => OK
Discourse Markers: 7.26086956522 5.45110844103 133% => OK
Paragraphs: 4.0 4.53405017921 88% => OK
Language errors: 3.0 5.5376344086 54% => OK
Sentences with positive sentiment : 15.0 11.8709677419 126% => OK
Sentences with negative sentiment : 5.0 3.85842293907 130% => OK
Sentences with neutral sentiment: 3.0 4.88709677419 61% => OK
What are sentences with positive/Negative/neutral sentiment?

Coherence and Cohesion:
Essay topic to essay body coherence: 0.322086561976 0.236089414692 136% => OK
Sentence topic coherence: 0.107932346752 0.076458572812 141% => OK
Sentence topic coherence SD: 0.094130823342 0.0737576698707 128% => OK
Paragraph topic coherence: 0.234747045887 0.150856017488 156% => OK
Paragraph topic coherence SD: 0.0668017479899 0.0645574589148 103% => OK

Essay readability:
automated_readability_index: 12.4 11.7677419355 105% => OK
flesch_reading_ease: 58.62 58.1214874552 101% => OK
smog_index: 8.8 6.10430107527 144% => OK
flesch_kincaid_grade: 10.3 10.1575268817 101% => OK
coleman_liau_index: 11.31 10.9000537634 104% => OK
dale_chall_readability_score: 7.67 8.01818996416 96% => OK
difficult_words: 93.0 86.8835125448 107% => OK
linsear_write_formula: 6.0 10.002688172 60% => Linsear_write_formula is low.
gunning_fog: 10.4 10.0537634409 103% => OK
text_standard: 11.0 10.247311828 107% => OK
What are above readability scores?

---------------------
Better to have 5 paragraphs with 3 arguments. And try always support/against one side but compare two sides, like this:

para 1: introduction
para 2: reason 1. address both of the views presented for reason 1
para 3: reason 2. address both of the views presented for reason 2
para 4: reason 3. address both of the views presented for reason 3
para 5: conclusion.

So how to find out those reasons. There is a formula:

reasons == advantages or

reasons == disadvantages

for example, we can always apply 'save time', 'save/make money', 'find a job', 'make friends', 'get more information' as reasons to all essay/speaking topics.

or we can apply 'waste time', 'waste money', 'no job', 'make bad friends', 'get bad information' as reasons to all essay/speaking topics.


Rates: 73.3333333333 out of 100
Scores by essay e-grader: 22.0 Out of 30
---------------------
Note: the e-grader does NOT examine the meaning of words and ideas. VIP users will receive further evaluations by advanced module of e-grader and human graders.