The computer industry has observed a surge in demands, and by analyzing customer data, it is predicted to rise even further. The younger generation is obsessed with online gaming competitions. Some people are the proponents of the belief that playing video games is a waste of time and provided their reason for support; however, some think that it is beneficial for their overall growth. Personally, I believe that spending time on computer games is not bad. I believe this way for several reasons, which I will explore in the following essay.
Firstly, it is considered to be a source of learning. There are many skills that are being developed such as team collaboration, motor skills, and also reflex changes. There are games that require us to think beyond our current thought capacity and complete quests which require a contribution from every team member. My own experience is compelling evidence for this. While in college, I used to play a game called Runescape. This is an online multiplayer game based on ancient British territories. It involves many tasks to be completed that mimics our daily life. For example, you have to escape a forest with bare minimum resources available. In fact, you have to have complex thinking abilities to achieve this. As a result, young individuals can learn these important life skills at a very young age.
Secondly, the gaming industry is now known to be a trillion-dollar market industry. It requires a lot of effort to construct a single live multiplayer game. It provides financial support to a lot of people all around the globe. Computer programmers, platform designers, and network engineers are some of the designations that support this eco-system. For instance, my brother is a unity game developer. He got interested in designing games at a very young age. He informed me that to be successful in this industry you have to be aware of a lot of concepts, that can only be learned if you have prior experience in gaming. Moreover, cash prizes for online hosted gaming competitions are worth millions of dollars. Consequently, a business can generate huge profits out of this, and being part of this revolution, you can have a stable career path.
In conclusion, young individuals should be allowed to play games. This is because it helps in motor skill development and also considered to be a successful career choice. Going forward, there are a lot of technological advancements that will help this industry grow even bigger.
- Do you agree or disagree with the following statement Drivers have to pay a fee for driving in busy city streets when there is a great amount of traffic Use specific reasons and examples to support your opinion 76
- "The rating system for electronic games is similar to the movie rating system in that it provides consumers with a quick reference so that they can determine if the subject matter and contents are appropriate. This electronic game rating system is no 73
- Ambitious dreams are better than realistic goals Agree or disagree 76
- The perceived greatness of any political leader has more to do with the challenges faced by that leader than with any of his or her inherent skills and abilities 50
- Playing computer games is a waste of time Children should not be allowed to play them 70
Grammar and spelling errors:
Line 5, column 297, Rule ID: SOME_OF_THE[1]
Message: Simply use 'some'.
Suggestion: some
...rm designers, and network engineers are some of the designations that support this eco-syst...
^^^^^^^^^^^
Transition Words or Phrases used:
also, but, consequently, first, firstly, however, if, moreover, second, secondly, so, while, for example, for instance, in conclusion, in fact, such as, as a result
Attributes: Values AverageValues Percentages(Values/AverageValues)% => Comments
Performance on Part of Speech:
To be verbs : 28.0 15.1003584229 185% => OK
Auxiliary verbs: 7.0 9.8082437276 71% => OK
Conjunction : 7.0 13.8261648746 51% => More conjunction wanted.
Relative clauses : 12.0 11.0286738351 109% => OK
Pronoun: 47.0 43.0788530466 109% => OK
Preposition: 46.0 52.1666666667 88% => OK
Nominalization: 9.0 8.0752688172 111% => OK
Performance on vocabulary words:
No of characters: 2078.0 1977.66487455 105% => OK
No of words: 414.0 407.700716846 102% => OK
Chars per words: 5.0193236715 4.8611393121 103% => OK
Fourth root words length: 4.51076378781 4.48103885553 101% => OK
Word Length SD: 2.8900802158 2.67179642975 108% => OK
Unique words: 228.0 212.727598566 107% => OK
Unique words percentage: 0.550724637681 0.524837075471 105% => OK
syllable_count: 667.8 618.680645161 108% => OK
avg_syllables_per_word: 1.6 1.51630824373 106% => OK
A sentence (or a clause, phrase) starts by:
Pronoun: 18.0 9.59856630824 188% => OK
Article: 4.0 3.08781362007 130% => OK
Subordination: 2.0 3.51792114695 57% => OK
Conjunction: 4.0 1.86738351254 214% => Less conjunction wanted as sentence beginning.
Preposition: 2.0 4.94265232975 40% => More preposition wanted as sentence beginning.
Performance on sentences:
How many sentences: 27.0 20.6003584229 131% => OK
Sentence length: 15.0 20.1344086022 74% => The Avg. Sentence Length is relatively short.
Sentence length SD: 36.0521265656 48.9658058833 74% => OK
Chars per sentence: 76.962962963 100.406767564 77% => OK
Words per sentence: 15.3333333333 20.6045352989 74% => OK
Discourse Markers: 6.07407407407 5.45110844103 111% => OK
Paragraphs: 4.0 4.53405017921 88% => OK
Language errors: 1.0 5.5376344086 18% => OK
Sentences with positive sentiment : 16.0 11.8709677419 135% => OK
Sentences with negative sentiment : 1.0 3.85842293907 26% => More negative sentences wanted.
Sentences with neutral sentiment: 10.0 4.88709677419 205% => Less facts, knowledge or examples wanted.
What are sentences with positive/Negative/neutral sentiment?
Coherence and Cohesion:
Essay topic to essay body coherence: 0.240601714578 0.236089414692 102% => OK
Sentence topic coherence: 0.0633447583511 0.076458572812 83% => OK
Sentence topic coherence SD: 0.0744458024665 0.0737576698707 101% => OK
Paragraph topic coherence: 0.150730856198 0.150856017488 100% => OK
Paragraph topic coherence SD: 0.0347995604913 0.0645574589148 54% => OK
Essay readability:
automated_readability_index: 9.9 11.7677419355 84% => Automated_readability_index is low.
flesch_reading_ease: 56.25 58.1214874552 97% => OK
smog_index: 8.8 6.10430107527 144% => OK
flesch_kincaid_grade: 9.1 10.1575268817 90% => OK
coleman_liau_index: 11.24 10.9000537634 103% => OK
dale_chall_readability_score: 8.58 8.01818996416 107% => OK
difficult_words: 110.0 86.8835125448 127% => OK
linsear_write_formula: 8.5 10.002688172 85% => OK
gunning_fog: 8.0 10.0537634409 80% => OK
text_standard: 9.0 10.247311828 88% => OK
What are above readability scores?
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Better to have 5 paragraphs with 3 arguments. And try always support/against one side but compare two sides, like this:
para 1: introduction
para 2: reason 1. address both of the views presented for reason 1
para 3: reason 2. address both of the views presented for reason 2
para 4: reason 3. address both of the views presented for reason 3
para 5: conclusion.
So how to find out those reasons. There is a formula:
reasons == advantages or
reasons == disadvantages
for example, we can always apply 'save time', 'save/make money', 'find a job', 'make friends', 'get more information' as reasons to all essay/speaking topics.
or we can apply 'waste time', 'waste money', 'no job', 'make bad friends', 'get bad information' as reasons to all essay/speaking topics.
Rates: 70.0 out of 100
Scores by essay e-grader: 21.0 Out of 30
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Note: the e-grader does NOT examine the meaning of words and ideas. VIP users will receive further evaluations by advanced module of e-grader and human graders.