Today, many children spend a lot of time playing computer games and little time on sports. why is it? Is it a positive or negative development?

Essay topics:

Today, many children spend a lot of time playing computer games and little time on sports. why is it? Is it a positive or negative development?

More convenience and amusement brought by engaging in computer games than in physical exercise lead the young leaning their attention toward those electronic products instead of doing sports. This trend is negatively linked with their physical and mental welfare
The trend first results from the facility and comfort brought by the prosperity of computer gaming industry. What we have to admit is that it is easy for today’s children to start a battle or competition at any time in front of a laptop or desk screen due to better CPUs and swift internet connection. Meanwhile, the living surroundings for most children, however, put harsh obstacles on their willingness to do outdoor exercises. Communities are squeezed together, providing limited space for people and hardly room for kids to play. Children may have travel farther to athletic facilities, but may have to wait for a vacancy when seeing too many exerciser doing physical activities, or for an opportunity to gather all their teammates at one time, which would never be a problem in cyber arena –millions of partners and rivals are waiting all around the world.
It is hardly far-fetched to imagine just how the situation would negatively impact on our next generation, not only in terms of their physical conditions, but of the mentality and personality formation. Health problems may be initially witnessed when children not to go out for sports, but to enscone themselves permanently in front of LCD monitors: ocular disorder may happen due to their long term staring. Besides, vicious skeletal development triggered by staying at the chair may bring out life-long damage to them during their puberty. Escapism fostered by excessive game playing would highly weaken their ability to solve real problems, since those being immature, with low control of their emotions may definitely avoid difficulties by fleeing into the virtually heroic world, where they can sense achievement by just moving the fingers on their keyboard and mouse.
In conclusion, the electronic product boom and the relatively sluggish condition of the sports industy may give rise to deviation of children from doing regular physical activities to becoming addicted to computer games, and this definitely provokes blight on their bodies and personal character.

Votes
Average: 8.9 (1 vote)

Comments

Transition Words or Phrases used:
besides, but, first, however, if, may, so, while, in conclusion

Attributes: Values AverageValues Percentages(Values/AverageValues)% => Comments

Performance on Part of Speech:
To be verbs : 9.0 13.1623246493 68% => OK
Auxiliary verbs: 11.0 7.85571142285 140% => OK
Conjunction : 17.0 10.4138276553 163% => OK
Relative clauses : 5.0 7.30460921844 68% => More relative clauses wanted.
Pronoun: 23.0 24.0651302605 96% => OK
Preposition: 57.0 41.998997996 136% => OK
Nominalization: 12.0 8.3376753507 144% => OK

Performance on vocabulary words:
No of characters: 1949.0 1615.20841683 121% => OK
No of words: 365.0 315.596192385 116% => OK
Chars per words: 5.3397260274 5.12529762239 104% => OK
Fourth root words length: 4.37092360658 4.20363070211 104% => OK
Word Length SD: 2.76791525355 2.80592935109 99% => OK
Unique words: 234.0 176.041082164 133% => OK
Unique words percentage: 0.641095890411 0.561755894193 114% => OK
syllable_count: 594.9 506.74238477 117% => OK
avg_syllables_per_word: 1.6 1.60771543086 100% => OK

A sentence (or a clause, phrase) starts by:
Pronoun: 2.0 5.43587174349 37% => OK
Article: 3.0 2.52805611222 119% => OK
Subordination: 1.0 2.10420841683 48% => OK
Conjunction: 5.0 0.809619238477 618% => Less conjunction wanted as sentence beginning.
Preposition: 3.0 4.76152304609 63% => OK

Performance on sentences:
How many sentences: 11.0 16.0721442886 68% => Need more sentences. Double check the format of sentences, make sure there is a space between two sentences, or have enough periods. And also check the lengths of sentences, maybe they are too long.
Sentence length: 33.0 20.2975951904 163% => The Avg. Sentence Length is relatively long.
Sentence length SD: 75.0458812829 49.4020404114 152% => OK
Chars per sentence: 177.181818182 106.682146367 166% => OK
Words per sentence: 33.1818181818 20.7667163134 160% => OK
Discourse Markers: 5.72727272727 7.06120827912 81% => OK
Paragraphs: 4.0 4.38176352705 91% => OK
Language errors: 0.0 5.01903807615 0% => OK
Sentences with positive sentiment : 6.0 8.67935871743 69% => OK
Sentences with negative sentiment : 4.0 3.9879759519 100% => OK
Sentences with neutral sentiment: 1.0 3.4128256513 29% => More facts, knowledge or examples wanted.
What are sentences with positive/Negative/neutral sentiment?

Coherence and Cohesion:
Essay topic to essay body coherence: 0.1475615719 0.244688304435 60% => OK
Sentence topic coherence: 0.0537165670023 0.084324248473 64% => OK
Sentence topic coherence SD: 0.0263987486709 0.0667982634062 40% => Sentences are similar to each other.
Paragraph topic coherence: 0.0824759230161 0.151304729494 55% => OK
Paragraph topic coherence SD: 0.033981438452 0.056905535591 60% => OK

Essay readability:
automated_readability_index: 20.3 13.0946893788 155% => OK
flesch_reading_ease: 37.98 50.2224549098 76% => OK
smog_index: 11.2 7.44779559118 150% => OK
flesch_kincaid_grade: 16.2 11.3001002004 143% => OK
coleman_liau_index: 14.28 12.4159519038 115% => OK
dale_chall_readability_score: 10.08 8.58950901804 117% => OK
difficult_words: 111.0 78.4519038076 141% => OK
linsear_write_formula: 14.0 9.78957915832 143% => OK
gunning_fog: 15.2 10.1190380762 150% => OK
text_standard: 14.0 10.7795591182 130% => OK
What are above readability scores?

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Rates: 89.8876404494 out of 100
Scores by essay e-grader: 8.0 Out of 9
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Note: the e-grader does NOT examine the meaning of words and ideas. VIP users will receive further evaluations by advanced module of e-grader and human graders.