Do you agree or disagree with the following statement Educating children is more difficult task today than it was in the past because they spend so much time on cell phone online games and social networking websites Use specific reasons and examples to su

Essay topics:

Do you agree or disagree with the following statement? Educating children is more difficult task today than it was in the past because they spend so much time on cell phone, online games, and social networking websites. Use specific reasons and examples to support your answer.

In today's progressive and sophisticated world where we live, no one can turn a blind eye to the significant effects of advanced technology on children's educational performances. In this regard, some are inclined toward the opinion that nowadays, with the advent of social networking web sites, cell phones, and online games, educating kids is an easy issue than the past. On the other extreme of the rope, others think that in the past years teaching children was easy because they did not access facilities disturbing kids’ concentration. Although both sides take their own positions, personally speaking, I firmly believe that the first group carries more weight. In the following paragraphs, I will cogently explain my reasons to justify my viewpoints.
First of all, if kids learn how to utilize cell phones properly or play online games, their mental and intellectual abilities will be improved significantly. In this situation, they will be more likely to learn their course materials effectively. In other words, when children get familiar with a different technology such as the Internet, social networking, and online video games, they will be encouraged to get involved in these entertainments enthusiastically, which develops their knowledge and expand their horizons efficiently. As time goes on, their mind will be innovative and they will be creative thinkers and expert problem solvers when they encounter with challenges. For instance, when I was an elementary student, I always got the best scores in mathematics exams. Playing video games and surfing various websites, I was able to find viable solutions and pragmatic and rational approaches to deal appropriately and optimally with different problems. Hence, with the galloping growth rate of technology such as the Internet, online games, and cell phones, kids have been clever and more intelligent than the past, which facilitates their education process remarkably.
Secondly, when children dedicate a great deal of time to engage actively in using cell phones or social networks, their social abilities will be boosted dramatically, which leads them to become well-educated individuals in their education path. To be more specific, by being active in social networks such as Instagram and Telegram, kids are able to establish a consistent and constructive relationship with others, in particular, their peers. In this situation, they are taught how to communicate and interact effectively with others, which not only provides an opportunity for them to share and express their ideas freely but also helps them to relieve their stress and anxieties in making a relationship with another one gradually. For instance, research conducted by some psychologists shows that students being active in social networks learn various scientific concepts easily and elaborately. Knowing how to make rapport and strong relationships with others, they participate actively in different discussions without any stress and embarrassment. In this vein, others can help them to identify their weaknesses and strengthen their positive points, which improves their educational process surprisingly.
In conclusion, I strongly believe that educating kids knowing how to use cell phones and to play online games is easier than the past. Not only do these facilities develop their knowledge and strengthen their minds, but they also boost their social skills.

Average: 9.5 (2 votes)
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Transition Words or Phrases used:
also, but, first, hence, if, second, secondly, so, then, thus, well, for instance, in conclusion, in particular, such as, first of all, in other words

Attributes: Values AverageValues Percentages(Values/AverageValues)% => Comments

Performance on Part of Speech:
To be verbs : 18.0 15.1003584229 119% => OK
Auxiliary verbs: 9.0 9.8082437276 92% => OK
Conjunction : 28.0 13.8261648746 203% => Less conjunction wanted
Relative clauses : 15.0 11.0286738351 136% => OK
Pronoun: 50.0 43.0788530466 116% => OK
Preposition: 62.0 52.1666666667 119% => OK
Nominalization: 8.0 8.0752688172 99% => OK

Performance on vocabulary words:
No of characters: 2891.0 1977.66487455 146% => OK
No of words: 524.0 407.700716846 129% => OK
Chars per words: 5.51717557252 4.8611393121 113% => OK
Fourth root words length: 4.7844588288 4.48103885553 107% => OK
Word Length SD: 2.98500796744 2.67179642975 112% => OK
Unique words: 277.0 212.727598566 130% => OK
Unique words percentage: 0.528625954198 0.524837075471 101% => OK
syllable_count: 880.2 618.680645161 142% => OK
avg_syllables_per_word: 1.7 1.51630824373 112% => OK

A sentence (or a clause, phrase) starts by:
Pronoun: 13.0 9.59856630824 135% => OK
Article: 0.0 3.08781362007 0% => OK
Subordination: 6.0 3.51792114695 171% => OK
Conjunction: 4.0 1.86738351254 214% => Less conjunction wanted as sentence beginning.
Preposition: 14.0 4.94265232975 283% => Less preposition wanted as sentence beginnings.

Performance on sentences:
How many sentences: 20.0 20.6003584229 97% => OK
Sentence length: 26.0 20.1344086022 129% => The Avg. Sentence Length is relatively long.
Sentence length SD: 55.9941738041 48.9658058833 114% => OK
Chars per sentence: 144.55 100.406767564 144% => OK
Words per sentence: 26.2 20.6045352989 127% => OK
Discourse Markers: 7.5 5.45110844103 138% => OK
Paragraphs: 4.0 4.53405017921 88% => OK
Language errors: 0.0 5.5376344086 0% => OK
Sentences with positive sentiment : 18.0 11.8709677419 152% => OK
Sentences with negative sentiment : 0.0 3.85842293907 0% => More negative sentences wanted.
Sentences with neutral sentiment: 2.0 4.88709677419 41% => OK
What are sentences with positive/Negative/neutral sentiment?

Coherence and Cohesion:
Essay topic to essay body coherence: 0.227863511457 0.236089414692 97% => OK
Sentence topic coherence: 0.0769228548988 0.076458572812 101% => OK
Sentence topic coherence SD: 0.0502032126272 0.0737576698707 68% => OK
Paragraph topic coherence: 0.163575141793 0.150856017488 108% => OK
Paragraph topic coherence SD: 0.0293555784744 0.0645574589148 45% => Paragraphs are similar to each other. Some content may get duplicated or it is not exactly right on the topic.

Essay readability:
automated_readability_index: 17.7 11.7677419355 150% => OK
flesch_reading_ease: 36.63 58.1214874552 63% => OK
smog_index: 11.2 6.10430107527 183% => OK
flesch_kincaid_grade: 14.6 10.1575268817 144% => OK
coleman_liau_index: 15.03 10.9000537634 138% => OK
dale_chall_readability_score: 9.57 8.01818996416 119% => OK
difficult_words: 154.0 86.8835125448 177% => OK
linsear_write_formula: 15.0 10.002688172 150% => OK
gunning_fog: 12.4 10.0537634409 123% => OK
text_standard: 15.0 10.247311828 146% => OK
What are above readability scores?

Better to have 5 paragraphs with 3 arguments. And try always support/against one side but compare two sides, like this:

para 1: introduction
para 2: reason 1. address both of the views presented for reason 1
para 3: reason 2. address both of the views presented for reason 2
para 4: reason 3. address both of the views presented for reason 3
para 5: conclusion.

So how to find out those reasons. There is a formula:

reasons == advantages or

reasons == disadvantages

for example, we can always apply 'save time', 'save/make money', 'find a job', 'make friends', 'get more information' as reasons to all essay/speaking topics.

or we can apply 'waste time', 'waste money', 'no job', 'make bad friends', 'get bad information' as reasons to all essay/speaking topics.

Rates: 90.0 out of 100
Scores by essay e-grader: 27.0 Out of 30
Note: the e-grader does NOT examine the meaning of words and ideas. VIP users will receive further evaluations by advanced module of e-grader and human graders.