Do you agree or disagree with the following statement: Playing computer games is a waste of time. children should not be allowed to play them. Use specific reasons and examples to support your answers?

Essay topics:

Do you agree or disagree with the following statement: Playing computer games is a waste of time. children should not be allowed to play them. Use specific reasons and examples to support your answers?

As life advancing more and more inventions are coming into our word. One of those inventions is computer games. Some people think that computer games benefit children. Personally, I believe that computer games are atrocious to our kids for the reasons I am going to explore in this essay.

To begin with, computer games have a negative effect on our children's health. Sitting in front of a computer screen for a long time will cause damage to the eyes. Children may have a blurred vision as a start, which will develop to an eye weakness and trouble seeing. Moreover, sitting in front of a computer in a bad position will cause back problems. For example, I used to spend five hours working on my laptop while sitting on a chair. As a result, I had severe back pain and a problem in my spinal cord. Therefore, I had to undergo disc surgery a year ago and spend months laying down on the bed. Furthermore, children forget to eat their meals because they focus too much on the games. As a result, they may have anemia because of lack of nutrients. As we can see, computer games may cause serious harm to our kids.

In addition, computer games steal children from precious moments in life. Children in old times used to play outside with each other, which helps in developing favorable social skills. However, nowadays kids spend all their spare time indoor playing these games. Consequently, they gain a lower social interaction with other human beings including their parents. This will lead to myriads psychological problems such as depression and panic. For instance, I read an article about how computer games influence the psychological development of children. The author of the article claims that computer games restrict children development. Furthermore, playing computer games added to increase the rate of depression and some other major psychological problems. More time they spend in front of the computer, more depressed they will be in the future. For this reason, I strongly think that parents should prohibit their children from playing computer games to protect them from major psychological problems.

To conclude, Even though computer games have some advantages such as improving typing skills and other more. However, I believe that their disadvantages outweigh their positivity. Therefore, I recommend to ban computer games or at least put some restrictions on playing them.

Votes
Average: 6 (1 vote)
Essay Categories

Comments

Grammar and spelling errors:
Line 1, column 70, Rule ID: UPPERCASE_SENTENCE_START
Message: This sentence does not start with an uppercase letter
Suggestion: One
...re inventions are coming into our word. one of those inventions is computer games. ...
^^^
Line 3, column 164, Rule ID: UPPERCASE_SENTENCE_START
Message: This sentence does not start with an uppercase letter
Suggestion: Children
...ong time will cause damage to the eyes. children may have a blurred vision as a start, w...
^^^^^^^^
Line 3, column 563, Rule ID: SENTENCE_FRAGMENT[1]
Message: “As” at the beginning of a sentence requires a 2nd clause. Maybe a comma, question or exclamation mark is missing, or the sentence is incomplete and should be joined with the following sentence.
...had to undergo disc surgery a year ago. As we can see computer games may cause ser...
^^
Line 7, column 194, Rule ID: ADMIT_ENJOY_VB[1]
Message: This verb is used with the gerund form: 'recommend banning'.
Suggestion: recommend banning
...outweigh their positivity. Therefore, I recommend to ban computer games or at least put some res...
^^^^^^^^^^^^^^^^

Transition Words or Phrases used:
consequently, furthermore, however, if, may, moreover, so, therefore, while, at least, for example, for instance, in addition, such as, as a result, to begin with

Attributes: Values AverageValues Percentages(Values/AverageValues)% => Comments

Performance on Part of Speech:
To be verbs : 3.0 15.1003584229 20% => More to be verbs wanted.
Auxiliary verbs: 7.0 9.8082437276 71% => OK
Conjunction : 7.0 13.8261648746 51% => More conjunction wanted.
Relative clauses : 6.0 11.0286738351 54% => More relative clauses wanted.
Pronoun: 29.0 43.0788530466 67% => OK
Preposition: 38.0 52.1666666667 73% => OK
Nominalization: 7.0 8.0752688172 87% => OK

Performance on vocabulary words:
No of characters: 1644.0 1977.66487455 83% => OK
No of words: 322.0 407.700716846 79% => More content wanted.
Chars per words: 5.10559006211 4.8611393121 105% => OK
Fourth root words length: 4.23607819155 4.48103885553 95% => OK
Word Length SD: 2.73520514226 2.67179642975 102% => OK
Unique words: 181.0 212.727598566 85% => More unique words wanted.
Unique words percentage: 0.562111801242 0.524837075471 107% => OK
syllable_count: 507.6 618.680645161 82% => OK
avg_syllables_per_word: 1.6 1.51630824373 106% => OK

A sentence (or a clause, phrase) starts by:
Pronoun: 9.0 9.59856630824 94% => OK
Article: 1.0 3.08781362007 32% => OK
Subordination: 4.0 3.51792114695 114% => OK
Conjunction: 0.0 1.86738351254 0% => OK
Preposition: 3.0 4.94265232975 61% => OK

Performance on sentences:
How many sentences: 23.0 20.6003584229 112% => OK
Sentence length: 14.0 20.1344086022 70% => The Avg. Sentence Length is relatively short.
Sentence length SD: 21.1453695656 48.9658058833 43% => The essay contains lots of sentences with the similar length. More sentence varieties wanted.
Chars per sentence: 71.4782608696 100.406767564 71% => OK
Words per sentence: 14.0 20.6045352989 68% => OK
Discourse Markers: 7.04347826087 5.45110844103 129% => OK
Paragraphs: 4.0 4.53405017921 88% => OK
Language errors: 4.0 5.5376344086 72% => OK
Sentences with positive sentiment : 7.0 11.8709677419 59% => More positive sentences wanted.
Sentences with negative sentiment : 10.0 3.85842293907 259% => Less negative sentences wanted.
Sentences with neutral sentiment: 6.0 4.88709677419 123% => OK
What are sentences with positive/Negative/neutral sentiment?

Coherence and Cohesion:
Essay topic to essay body coherence: 0.23645522589 0.236089414692 100% => OK
Sentence topic coherence: 0.0696147663374 0.076458572812 91% => OK
Sentence topic coherence SD: 0.054223023499 0.0737576698707 74% => OK
Paragraph topic coherence: 0.141768063125 0.150856017488 94% => OK
Paragraph topic coherence SD: 0.0526286960975 0.0645574589148 82% => OK

Essay readability:
automated_readability_index: 9.6 11.7677419355 82% => Automated_readability_index is low.
flesch_reading_ease: 57.27 58.1214874552 99% => OK
smog_index: 3.1 6.10430107527 51% => Smog_index is low.
flesch_kincaid_grade: 8.8 10.1575268817 87% => OK
coleman_liau_index: 11.77 10.9000537634 108% => OK
dale_chall_readability_score: 8.06 8.01818996416 101% => OK
difficult_words: 76.0 86.8835125448 87% => OK
linsear_write_formula: 6.0 10.002688172 60% => Linsear_write_formula is low.
gunning_fog: 7.6 10.0537634409 76% => OK
text_standard: 10.0 10.247311828 98% => OK
What are above readability scores?

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Better to have 5 paragraphs with 3 arguments. And try always support/against one side but compare two sides, like this:

para 1: introduction
para 2: reason 1. address both of the views presented for reason 1
para 3: reason 2. address both of the views presented for reason 2
para 4: reason 3. address both of the views presented for reason 3
para 5: conclusion.

So how to find out those reasons. There is a formula:

reasons == advantages or

reasons == disadvantages

for example, we can always apply 'save time', 'save/make money', 'find a job', 'make friends', 'get more information' as reasons to all essay/speaking topics.

or we can apply 'waste time', 'waste money', 'no job', 'make bad friends', 'get bad information' as reasons to all essay/speaking topics.


Rates: 60.0 out of 100
Scores by essay e-grader: 18.0 Out of 30
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Note: the e-grader does NOT examine the meaning of words and ideas. VIP users will receive further evaluations by advanced module of e-grader and human graders.