Do you agree or disagree with the following statement Playing computer games is a waste of time Children should not be allowed to play them Use specific reasons and examples to support your answer

Essay topics:

Do you agree or disagree with the following statement?

Playing computer games is a waste of time. Children should not be allowed to play them.

Use specific reasons and examples to support your answer.

Throughout history our world has ceaselessly undergone enormous transitions. one of the enjoyable and interesting inventions of human beings is video games, which find its place between families readily. In this vine, there is a discussion so as whether video games have had a positive role in human being lives or not. I, personally, believe that
To begin with, playing video games strengthen gamers' specific abilities. To be more specific, today's video games put children, who are playing games, in challenging situations that need kids to decide quickly and properly. These games defy gamers to solve problems, putting them in conditions which need to be a critical thinker and real problem solver. In these circumstances, children not only enjoy having pleasure time playing their interesting game but also, unintentionally, gain some skills which are not easily obtainable everywhere. In fact, one of the prime reasons which modern era's generations are this much astute and clever is there progressive involvement in different types of video games. Another golden opportunity that video games provide for children is that they can virtually take the responsibility of overriding tasks which in real-world, not all individuals dare to take them. In games that are released to the mark in recent years there is a possibility for play online and participate in international tournaments. For example, in these games kids are able to fund their football team, manage it, earn money, buy and sell their players, to name but a few. In this way, they learn different skills such as decision making, managing their resources, and some of them earn real money in these games. Therefore, videogames help players, which are not entirely early age kids, to, intentionally and unintentionally, boost their fundamental skills.
Secondly, modern video games help kids and youngsters to engage in physical activities. To clarify more, in past decades, one of the prime problems with playing video games was that they were turning kids to couch potatoes which were not moving away from the TV. Since the past generation was physically much more active than today's generation this critic was a reasonable and acceptable one. However, over time because of the change in people's lifestyles, individual’s physical activities declined considerably. In this condition, video games emerged again with a completely different appearance. In fact, today video game maker via adding some gadgets and technology, such as VAR and body tracking, provide situation exactly like a gem or a sports club that kids can enjoy it without stepping out. Using these innovative games parents do not need to be concerned about children's physical activity since modern games solve problems such as obesity in an easy and effective manner.
To wrap it up, contemplating all the aforementioned reasons bring us to the conclusion that the advantages of playing video games outweigh the demerits of it. As they assist kids to learn some necessary skills like problem-solving and critical thinking and because they solve today’s children’s less physical activity problem by engaging them in VAR technology.

Votes
Average: 9.5 (2 votes)
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Comments

Grammar and spelling errors:
Line 1, column 78, Rule ID: UPPERCASE_SENTENCE_START
Message: This sentence does not start with an uppercase letter
Suggestion: One
...elessly undergone enormous transitions. one of the enjoyable and interesting invent...
^^^
Line 1, column 348, Rule ID: WHITESPACE_RULE
Message: Possible typo: you repeated a whitespace
Suggestion:
...ives or not. I, personally, believe that To begin with, playing video games stren...
^^^

Transition Words or Phrases used:
also, but, however, if, second, secondly, so, then, therefore, for example, in fact, such as, to begin with

Attributes: Values AverageValues Percentages(Values/AverageValues)% => Comments

Performance on Part of Speech:
To be verbs : 20.0 15.1003584229 132% => OK
Auxiliary verbs: 5.0 9.8082437276 51% => OK
Conjunction : 19.0 13.8261648746 137% => OK
Relative clauses : 16.0 11.0286738351 145% => OK
Pronoun: 39.0 43.0788530466 91% => OK
Preposition: 65.0 52.1666666667 125% => OK
Nominalization: 6.0 8.0752688172 74% => OK

Performance on vocabulary words:
No of characters: 2675.0 1977.66487455 135% => OK
No of words: 501.0 407.700716846 123% => OK
Chars per words: 5.33932135729 4.8611393121 110% => OK
Fourth root words length: 4.73107062784 4.48103885553 106% => OK
Word Length SD: 2.9144888133 2.67179642975 109% => OK
Unique words: 276.0 212.727598566 130% => OK
Unique words percentage: 0.550898203593 0.524837075471 105% => OK
syllable_count: 843.3 618.680645161 136% => OK
avg_syllables_per_word: 1.7 1.51630824373 112% => OK

A sentence (or a clause, phrase) starts by:
Pronoun: 2.0 9.59856630824 21% => OK
Article: 0.0 3.08781362007 0% => OK
Subordination: 2.0 3.51792114695 57% => OK
Conjunction: 1.0 1.86738351254 54% => OK
Preposition: 18.0 4.94265232975 364% => Less preposition wanted as sentence beginnings.

Performance on sentences:
How many sentences: 22.0 20.6003584229 107% => OK
Sentence length: 22.0 20.1344086022 109% => OK
Sentence length SD: 36.7953913751 48.9658058833 75% => OK
Chars per sentence: 121.590909091 100.406767564 121% => OK
Words per sentence: 22.7727272727 20.6045352989 111% => OK
Discourse Markers: 4.86363636364 5.45110844103 89% => OK
Paragraphs: 4.0 4.53405017921 88% => OK
Language errors: 2.0 5.5376344086 36% => OK
Sentences with positive sentiment : 15.0 11.8709677419 126% => OK
Sentences with negative sentiment : 2.0 3.85842293907 52% => More negative sentences wanted.
Sentences with neutral sentiment: 5.0 4.88709677419 102% => OK
What are sentences with positive/Negative/neutral sentiment?

Coherence and Cohesion:
Essay topic to essay body coherence: 0.183710376504 0.236089414692 78% => OK
Sentence topic coherence: 0.0603250416506 0.076458572812 79% => OK
Sentence topic coherence SD: 0.0470644370264 0.0737576698707 64% => OK
Paragraph topic coherence: 0.108837527003 0.150856017488 72% => OK
Paragraph topic coherence SD: 0.0453828794875 0.0645574589148 70% => OK

Essay readability:
automated_readability_index: 15.1 11.7677419355 128% => OK
flesch_reading_ease: 40.69 58.1214874552 70% => OK
smog_index: 11.2 6.10430107527 183% => OK
flesch_kincaid_grade: 13.1 10.1575268817 129% => OK
coleman_liau_index: 13.99 10.9000537634 128% => OK
dale_chall_readability_score: 8.92 8.01818996416 111% => OK
difficult_words: 133.0 86.8835125448 153% => OK
linsear_write_formula: 8.0 10.002688172 80% => OK
gunning_fog: 10.8 10.0537634409 107% => OK
text_standard: 11.0 10.247311828 107% => OK
What are above readability scores?

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Better to have 5 paragraphs with 3 arguments. And try always support/against one side but compare two sides, like this:

para 1: introduction
para 2: reason 1. address both of the views presented for reason 1
para 3: reason 2. address both of the views presented for reason 2
para 4: reason 3. address both of the views presented for reason 3
para 5: conclusion.

So how to find out those reasons. There is a formula:

reasons == advantages or

reasons == disadvantages

for example, we can always apply 'save time', 'save/make money', 'find a job', 'make friends', 'get more information' as reasons to all essay/speaking topics.

or we can apply 'waste time', 'waste money', 'no job', 'make bad friends', 'get bad information' as reasons to all essay/speaking topics.


Rates: 90.0 out of 100
Scores by essay e-grader: 27.0 Out of 30
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Note: the e-grader does NOT examine the meaning of words and ideas. VIP users will receive further evaluations by advanced module of e-grader and human graders.