Do you agree or disagree with the following statement?playing computer games is a waste of time. children should not be allowed to play them.

Essay topics:

Do you agree or disagree with the following statement?playing computer games is a waste of time. children should not be allowed to play them.

We are mortal creatures, confined by the time, our time is limited. Roughly unlike other things in our life, time has an irrevocable quality to us, ergo time is the most precious thing we should be vigilant about, time is gold and no one doesn’t want to lavishly squander it especially when it comes to the children‘s time because children are more sensitive to the way that their time is being spent, in other words the more prudent their time has been spent during their childhood the more capable and potent adult they will be. AS far as I’m concerned I firmly contend that children shouldn’t expend their time on electronic devises, playing or carrying out other activities on them. In what follows I will attempt to explicate my most discernible reasons.
The first exquisite point to be mentioned is that children’s brain is in its critical period, the period that the brain is highly equipped to learn different kinds of tasks or skills, for example a child‘s brain is more resilient and prepared and flexible to learn a new language or playing piano than that of an adults ability to learn these skills ,given the same time and conditions. After passing this critical period which in during childhood , brains ability to master different skills dramatically drops and no longer is able to assimilate new data or abilities as efficient as in that period. For example I myself have a big regret in my life why didn’t I start to play piano since I was a child? Now it is almost impossible to learn it as fast and easy as I was 6 or 8 .
Another reasons which deserves some words here is that not only playing computer games are sheer waste of time for children but also have it measurable devastating influences on children’s psyche. They are going to acquier miscellaneous psychological problems due to the massive time they are exposed to the aggressive actions that are usually prevalent in today’s computer games. They will end up finding a belligerent and pugnacious character whom will been constantly seek tension and conflict in their actual and future life although mankind has a natural and intrinsic propensity toward violence but it can be fortified or dampen by nurturing and these games are doing the second in our children. For instance my niece had an awful quarrel with one of his classmate, when his teacher had asked him of the reason he had told her that his classmate was behaving like one of player in his boxing computer game! that s why I underscore playing these games is both waste of time and huge waste of potential for embedding possible altruistic behaviors in children.
To wrap it up, all the aforementioned reasons lead us to this conclusion that playing computer games is a waste of time. Children should not be allowed to play them for several various reasons, there are other reasons like the sedentary life and eyesight problems these computer games will bring about in children which could be mentioned but due to the dearth of time I waived to mention them.

Votes
Average: 8.3 (1 vote)
Essay Categories

Comments

Grammar and spelling errors:
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Suggestion:
...its critical period, the period that the brain is highly equipped to learn differ...
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Line 2, column 326, Rule ID: POSSESIVE_APOSTROPHE[1]
Message: Possible typo: apostrophe is missing. Did you mean 'adults'' or 'adult's'?
Suggestion: adults'; adult's
...nguage or playing piano than that of an adults ability to learn these skills ,given th...
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Line 2, column 362, Rule ID: COMMA_PARENTHESIS_WHITESPACE
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... an adults ability to learn these skills ,given the same time and conditions. Afte...
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Line 2, column 459, Rule ID: COMMA_PARENTHESIS_WHITESPACE
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Suggestion: ,
...ritical period which in during childhood , brains ability to master different skil...
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Line 2, column 547, Rule ID: WHITESPACE_RULE
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...matically drops and no longer is able to assimilate new data or abilities as effi...
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Line 2, column 795, Rule ID: COMMA_PARENTHESIS_WHITESPACE
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...earn it as fast and easy as I was 6 or 8 . Another reasons which deserves some ...
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Line 3, column 65, Rule ID: WHITESPACE_RULE
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...eserves some words here is that not only playing computer games are sheer waste o...
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Line 3, column 410, Rule ID: WHITESPACE_RULE
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...'s computer games. They will end up finding a belligerent and pugnacious cha...
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...g a belligerent and pugnacious character whom will been constantly seek tension a...
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Suggestion: will be; has been
...ligerent and pugnacious character whom will been constantly seek tension and conflict in...
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Line 3, column 486, Rule ID: BEEN_PART_AGREEMENT[2]
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Suggestion: sought
...us character whom will been constantly seek tension and conflict in their actual an...
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... of player in his boxing computer game! that s why I underscore playing these games ...
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Line 5, column 1, Rule ID: WHITESPACE_RULE
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...arth of time I waived to mention them.
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Transition Words or Phrases used:
also, but, first, if, second, so, for example, for instance, in other words

Attributes: Values AverageValues Percentages(Values/AverageValues)% => Comments

Performance on Part of Speech:
To be verbs : 33.0 15.1003584229 219% => Less to be verbs wanted.
Auxiliary verbs: 9.0 9.8082437276 92% => OK
Conjunction : 23.0 13.8261648746 166% => OK
Relative clauses : 17.0 11.0286738351 154% => OK
Pronoun: 64.0 43.0788530466 149% => Less pronouns wanted
Preposition: 62.0 52.1666666667 119% => OK
Nominalization: 3.0 8.0752688172 37% => More nominalizations (nouns with a suffix like: tion ment ence ance) wanted.

Performance on vocabulary words:
No of characters: 2532.0 1977.66487455 128% => OK
No of words: 521.0 407.700716846 128% => OK
Chars per words: 4.85988483685 4.8611393121 100% => OK
Fourth root words length: 4.77759609229 4.48103885553 107% => OK
Word Length SD: 2.75275115731 2.67179642975 103% => OK
Unique words: 272.0 212.727598566 128% => OK
Unique words percentage: 0.52207293666 0.524837075471 99% => OK
syllable_count: 788.4 618.680645161 127% => OK
avg_syllables_per_word: 1.5 1.51630824373 99% => OK

A sentence (or a clause, phrase) starts by:
Pronoun: 5.0 9.59856630824 52% => OK
Article: 2.0 3.08781362007 65% => OK
Subordination: 3.0 3.51792114695 85% => OK
Conjunction: 0.0 1.86738351254 0% => OK
Preposition: 4.0 4.94265232975 81% => OK

Performance on sentences:
How many sentences: 14.0 20.6003584229 68% => Need more sentences. Double check the format of sentences, make sure there is a space between two sentences, or have enough periods. And also check the lengths of sentences, maybe they are too long.
Sentence length: 37.0 20.1344086022 184% => The Avg. Sentence Length is relatively long.
Sentence length SD: 125.744740629 48.9658058833 257% => The lengths of sentences changed so frequently.
Chars per sentence: 180.857142857 100.406767564 180% => OK
Words per sentence: 37.2142857143 20.6045352989 181% => OK
Discourse Markers: 5.35714285714 5.45110844103 98% => OK
Paragraphs: 4.0 4.53405017921 88% => OK
Language errors: 13.0 5.5376344086 235% => Less language errors wanted.
Sentences with positive sentiment : 6.0 11.8709677419 51% => More positive sentences wanted.
Sentences with negative sentiment : 7.0 3.85842293907 181% => OK
Sentences with neutral sentiment: 1.0 4.88709677419 20% => More facts, knowledge or examples wanted.
What are sentences with positive/Negative/neutral sentiment?

Coherence and Cohesion:
Essay topic to essay body coherence: 0.331974081049 0.236089414692 141% => OK
Sentence topic coherence: 0.113088864296 0.076458572812 148% => OK
Sentence topic coherence SD: 0.0867301225569 0.0737576698707 118% => OK
Paragraph topic coherence: 0.217537283199 0.150856017488 144% => OK
Paragraph topic coherence SD: 0.106285022535 0.0645574589148 165% => OK

Essay readability:
automated_readability_index: 20.1 11.7677419355 171% => OK
flesch_reading_ease: 42.38 58.1214874552 73% => OK
smog_index: 8.8 6.10430107527 144% => OK
flesch_kincaid_grade: 16.5 10.1575268817 162% => OK
coleman_liau_index: 11.5 10.9000537634 106% => OK
dale_chall_readability_score: 9.26 8.01818996416 115% => OK
difficult_words: 125.0 86.8835125448 144% => OK
linsear_write_formula: 18.0 10.002688172 180% => OK
gunning_fog: 16.8 10.0537634409 167% => OK
text_standard: 17.0 10.247311828 166% => OK
What are above readability scores?

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Better to have 5 paragraphs with 3 arguments. And try always support/against one side but compare two sides, like this:

para 1: introduction
para 2: reason 1. address both of the views presented for reason 1
para 3: reason 2. address both of the views presented for reason 2
para 4: reason 3. address both of the views presented for reason 3
para 5: conclusion.

So how to find out those reasons. There is a formula:

reasons == advantages or

reasons == disadvantages

for example, we can always apply 'save time', 'save/make money', 'find a job', 'make friends', 'get more information' as reasons to all essay/speaking topics.

or we can apply 'waste time', 'waste money', 'no job', 'make bad friends', 'get bad information' as reasons to all essay/speaking topics.


Rates: 83.3333333333 out of 100
Scores by essay e-grader: 25.0 Out of 30
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Note: the e-grader does NOT examine the meaning of words and ideas. VIP users will receive further evaluations by advanced module of e-grader and human graders.