Do you agree or disagree with the following statement?
Playing computer games is a waste of time. Children should not be allowed to play them.
Use specific reasons and examples to support your answer.
By the advent of video games a lot of children are attracted to them. Some people claim that these games are not harmful for children. Controversy exists over whether people believe that they can create some dramatic harms for children. In my vantage point, parents should not allow children to play video games because not only do these video games have some mental and physical damages for children, but also video games can have some negative effects on their behavior.
One of the primary causes is that video games can have some negative effects on brains and bodies of children. On one hand, children are in a same position when they play video games. Therefore, this motionless position can harm their bones and joints specially their knees and necks. In fact, video games are really attractive, and children play them for a long time in a stationary mood. Then physical damages of video games for a long period of time are inevitable. On the other hand, a lot of video games have some harmful mental impacts on children. In fact playing video games increases stress in their lives, and this kind of stress is not normal. For instance, some video games are horror, or they include some scenes that include violence and viciousness. Then, by the passage of time cumulative effects of these games can be dangerous.
But there is a further more subtle point we must consider. Playing video games for a long time can change the behavior of children adversely. At first, assigning a lot of time to these game can cease children from concentrating on their studies. Then, they cannot continue their studies properly, and playing games can change their future drastically. In addition, if children allocate a lot of time to play video games, they do not have enough time to communicate with other people. For example, when children play video games a lot, they cannot hang out with their families and their friend, or they cannot do other activities such as exercise. Then, they cannot grow their social behavior in an appropriate state, and this method of life can create dramatic harms in their future
All in all , both mental and physical damages and having negative effects on behavior are vital reasons that parents should not let children assign a lot of time to play video games. It is highly recommended that parents control the relationship between their children and video games to prevent these problems.
- Wild tuna a species of large ocean fish have decreased in number because of overfishing Recently attempts have been made to farm tuna by feeding the fish in ocean cages until they become large enough for sale However tuna farming has faced several problem 73
- Do you agree or disagree with the following statement It is more important to keep your old friends than it is to make new friends Use specific reasons and examples to support your answer 60
- Wild tuna a species of large ocean fish have decreased in number because of overfishing Recently attempts have been made to farm tuna by feeding the fish in ocean cages until they become large enough for sale However tuna farming has faced several problem 71
- Do you agree or disagree with the following statement It is better to live in one town or city all your life than to move from one place to another Use specific reasons and examples to support your answer 60
- Do you agree or disagree with the following statement Life today is easier and more comfortable than it was when your grandparents were children Use specific reasons and examples to support your answer 66
Grammar and spelling errors:
Line 3, column 439, Rule ID: PERIOD_OF_TIME
Message: Use simply 'period'.
...sical damages of video games for a long period of time are inevitable. On the other hand, a lo...
Line 7, column 11, Rule ID: COMMA_PARENTHESIS_WHITESPACE
Message: Put a space after the comma, but not before the comma
...atic harms in their future All in all , both mental and physical damages and ha...
Transition Words or Phrases used:
also, but, first, if, really, so, then, therefore, for example, for instance, in addition, in fact, kind of, such as, on the other hand
Attributes: Values AverageValues Percentages(Values/AverageValues)% => Comments
Performance on Part of Speech:
To be verbs : 12.0 15.1003584229 79% => OK
Auxiliary verbs: 16.0 9.8082437276 163% => OK
Conjunction : 17.0 13.8261648746 123% => OK
Relative clauses : 8.0 11.0286738351 73% => More relative clauses wanted.
Pronoun: 39.0 43.0788530466 91% => OK
Preposition: 48.0 52.1666666667 92% => OK
Nominalization: 5.0 8.0752688172 62% => OK
Performance on vocabulary words:
No of characters: 2016.0 1977.66487455 102% => OK
No of words: 411.0 407.700716846 101% => OK
Chars per words: 4.90510948905 4.8611393121 101% => OK
Fourth root words length: 4.50256981431 4.48103885553 100% => OK
Word Length SD: 2.38209082075 2.67179642975 89% => OK
Unique words: 174.0 212.727598566 82% => More unique words wanted.
Unique words percentage: 0.423357664234 0.524837075471 81% => More unique words wanted or less content wanted.
syllable_count: 628.2 618.680645161 102% => OK
avg_syllables_per_word: 1.5 1.51630824373 99% => OK
A sentence (or a clause, phrase) starts by:
Pronoun: 6.0 9.59856630824 63% => OK
Article: 1.0 3.08781362007 32% => OK
Subordination: 2.0 3.51792114695 57% => OK
Conjunction: 8.0 1.86738351254 428% => Less conjunction wanted as sentence beginning.
Preposition: 9.0 4.94265232975 182% => OK
Performance on sentences:
How many sentences: 21.0 20.6003584229 102% => OK
Sentence length: 19.0 20.1344086022 94% => OK
Sentence length SD: 59.7430249062 48.9658058833 122% => OK
Chars per sentence: 96.0 100.406767564 96% => OK
Words per sentence: 19.5714285714 20.6045352989 95% => OK
Discourse Markers: 6.42857142857 5.45110844103 118% => OK
Paragraphs: 4.0 4.53405017921 88% => OK
Language errors: 2.0 5.5376344086 36% => OK
Sentences with positive sentiment : 7.0 11.8709677419 59% => More positive sentences wanted.
Sentences with negative sentiment : 10.0 3.85842293907 259% => Less negative sentences wanted.
Sentences with neutral sentiment: 4.0 4.88709677419 82% => OK
What are sentences with positive/Negative/neutral sentiment?
Coherence and Cohesion:
Essay topic to essay body coherence: 0.208594597758 0.236089414692 88% => OK
Sentence topic coherence: 0.0899588595901 0.076458572812 118% => OK
Sentence topic coherence SD: 0.0554348786043 0.0737576698707 75% => OK
Paragraph topic coherence: 0.155418921113 0.150856017488 103% => OK
Paragraph topic coherence SD: 0.0112976092665 0.0645574589148 18% => Paragraphs are similar to each other. Some content may get duplicated or it is not exactly right on the topic.
automated_readability_index: 11.5 11.7677419355 98% => OK
flesch_reading_ease: 60.65 58.1214874552 104% => OK
smog_index: 3.1 6.10430107527 51% => Smog_index is low.
flesch_kincaid_grade: 9.5 10.1575268817 94% => OK
coleman_liau_index: 11.2 10.9000537634 103% => OK
dale_chall_readability_score: 7.54 8.01818996416 94% => OK
difficult_words: 77.0 86.8835125448 89% => OK
linsear_write_formula: 9.0 10.002688172 90% => OK
gunning_fog: 9.6 10.0537634409 95% => OK
text_standard: 10.0 10.247311828 98% => OK
What are above readability scores?
We are expecting: No. of Words: 350 while No. of Different Words: 200
Better to have 5 paragraphs with 3 arguments. And try always support/against one side but compare two sides, like this:
para 1: introduction
para 2: reason 1. address both of the views presented for reason 1
para 3: reason 2. address both of the views presented for reason 2
para 4: reason 3. address both of the views presented for reason 3
para 5: conclusion.
So how to find out those reasons. There is a formula:
reasons == advantages or
reasons == disadvantages
for example, we can always apply 'save time', 'save/make money', 'find a job', 'make friends', 'get more information' as reasons to all essay/speaking topics.
or we can apply 'waste time', 'waste money', 'no job', 'make bad friends', 'get bad information' as reasons to all essay/speaking topics.
Rates: 68.3333333333 out of 100
Scores by essay e-grader: 20.5 Out of 30
Note: the e-grader does NOT examine the meaning of words and ideas. VIP users will receive further evaluations by advanced module of e-grader and human graders.