Playing computer games is a waste of time. Children should not be allowed to play them
With the advance in technology, children have today a world of technological distractions right at their fingertips, such as smartphones, computers and television. This has made people reflect upon the effect of electronic appliances on children and lots of debates surrounding the utilization of PlayStation have been ongoing. While some people believe that young people should not play video games since they waste their time, other people believe that playing video games plays an important role in children’s lives. In my opinion, video games negative influence children and thus young people should not spend their time on that. I feel this way for two reasons, which I will explore in the following essay.
First, playing computer games makes children more distracted and this influences their ability to learn and their imagination. Video games are extremely attractive and thus young people usually prefer spending their time playing on the PlayStation instead of taking a stroll and admiring the beauty of nature. Consequently, children can readily lose concentration and interest in their studies or in other “higher” activities, such as talking with friends and interacting with their parents. Besides, they become less curious about the outside world and therefore they do not develop imagination and creativity, that are fundamental features. My cousin is a compelling example of this. When I go to his house, he is always busy playing video games and he never cares about me. This has negatively affected his life. In fact, his parents have told me that the teachers have been worried about his behavior at school since he seems absent-minded and lacks the enthusiasm of his fellow students. Therefore, technological distractions are harmful for children.
Second, playing video games does not benefit children since they can imitate the negative characters which are presented. In fact, many appealing video games are about war and battles and the main figures are often violent and aggressive. They can be negative role-models for children, who cannot distinguish between good and evil. For instance, I have a friend who liked playing this kind of games when he was young. In particular, he was so obsessed with a character, a drug dealer who committed crimes and was involved in bad activities. At the beginning, he just bought some posters which showed the character, but when he got older, he started imitating his actions, such as smoking and small thefts. To make a long story short, he decided to abandon the school and he is now unemployed with a few job prospects.
All in all, this essay discussed why children should not play video games. This is because computer games are enemies of creativity, imagination and they prevent children from studying, and because they can offer negative role-models.
Post date | Users | Rates | Link to Content |
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2023-07-12 | Iman karim | 76 | view |
2023-07-12 | Iman karim | 60 | view |
2023-04-24 | sonyeoso | 73 | view |
2023-03-08 | ngaliulin | 60 | view |
2023-01-20 | prakriti malla | 60 | view |
- Young people enjoy life more than older people do 73
- Life today is easier and more comfortable than it was when your grandparents were children 70
- Independence from parents 76
- Do you agree or disagree with the following statement? Games are as important for adults as they are for children. Use specific reasons and examples to support your answer. 70
- Do you agree or diasagree with the following statement? Parents or other adult relatives should make important decisions for their older teenage children. Use specific reasons and examples to support your opinion. 70
Transition Words or Phrases used:
besides, but, consequently, first, if, second, so, therefore, thus, while, for instance, i feel, in fact, in particular, kind of, such as, in my opinion
Attributes: Values AverageValues Percentages(Values/AverageValues)% => Comments
Performance on Part of Speech:
To be verbs : 17.0 15.1003584229 113% => OK
Auxiliary verbs: 9.0 9.8082437276 92% => OK
Conjunction : 24.0 13.8261648746 174% => OK
Relative clauses : 14.0 11.0286738351 127% => OK
Pronoun: 52.0 43.0788530466 121% => Less pronouns wanted
Preposition: 47.0 52.1666666667 90% => OK
Nominalization: 10.0 8.0752688172 124% => OK
Performance on vocabulary words:
No of characters: 2397.0 1977.66487455 121% => OK
No of words: 454.0 407.700716846 111% => OK
Chars per words: 5.27973568282 4.8611393121 109% => OK
Fourth root words length: 4.61598047577 4.48103885553 103% => OK
Word Length SD: 2.85743271042 2.67179642975 107% => OK
Unique words: 244.0 212.727598566 115% => OK
Unique words percentage: 0.537444933921 0.524837075471 102% => OK
syllable_count: 726.3 618.680645161 117% => OK
avg_syllables_per_word: 1.6 1.51630824373 106% => OK
A sentence (or a clause, phrase) starts by:
Pronoun: 16.0 9.59856630824 167% => OK
Article: 1.0 3.08781362007 32% => OK
Subordination: 2.0 3.51792114695 57% => OK
Conjunction: 2.0 1.86738351254 107% => OK
Preposition: 7.0 4.94265232975 142% => OK
Performance on sentences:
How many sentences: 23.0 20.6003584229 112% => OK
Sentence length: 19.0 20.1344086022 94% => OK
Sentence length SD: 46.0827315537 48.9658058833 94% => OK
Chars per sentence: 104.217391304 100.406767564 104% => OK
Words per sentence: 19.7391304348 20.6045352989 96% => OK
Discourse Markers: 6.60869565217 5.45110844103 121% => OK
Paragraphs: 4.0 4.53405017921 88% => OK
Language errors: 0.0 5.5376344086 0% => OK
Sentences with positive sentiment : 7.0 11.8709677419 59% => More positive sentences wanted.
Sentences with negative sentiment : 13.0 3.85842293907 337% => Less negative sentences wanted.
Sentences with neutral sentiment: 3.0 4.88709677419 61% => OK
What are sentences with positive/Negative/neutral sentiment?
Coherence and Cohesion:
Essay topic to essay body coherence: 0.282654255843 0.236089414692 120% => OK
Sentence topic coherence: 0.08221175684 0.076458572812 108% => OK
Sentence topic coherence SD: 0.0882865814043 0.0737576698707 120% => OK
Paragraph topic coherence: 0.193411729808 0.150856017488 128% => OK
Paragraph topic coherence SD: 0.0631348552941 0.0645574589148 98% => OK
Essay readability:
automated_readability_index: 13.3 11.7677419355 113% => OK
flesch_reading_ease: 52.19 58.1214874552 90% => OK
smog_index: 8.8 6.10430107527 144% => OK
flesch_kincaid_grade: 10.7 10.1575268817 105% => OK
coleman_liau_index: 13.34 10.9000537634 122% => OK
dale_chall_readability_score: 8.72 8.01818996416 109% => OK
difficult_words: 119.0 86.8835125448 137% => OK
linsear_write_formula: 14.0 10.002688172 140% => OK
gunning_fog: 9.6 10.0537634409 95% => OK
text_standard: 14.0 10.247311828 137% => OK
What are above readability scores?
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Better to have 5 paragraphs with 3 arguments. And try always support/against one side but compare two sides, like this:
para 1: introduction
para 2: reason 1. address both of the views presented for reason 1
para 3: reason 2. address both of the views presented for reason 2
para 4: reason 3. address both of the views presented for reason 3
para 5: conclusion.
So how to find out those reasons. There is a formula:
reasons == advantages or
reasons == disadvantages
for example, we can always apply 'save time', 'save/make money', 'find a job', 'make friends', 'get more information' as reasons to all essay/speaking topics.
or we can apply 'waste time', 'waste money', 'no job', 'make bad friends', 'get bad information' as reasons to all essay/speaking topics.
Rates: 81.6666666667 out of 100
Scores by essay e-grader: 24.5 Out of 30
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Note: the e-grader does NOT examine the meaning of words and ideas. VIP users will receive further evaluations by advanced module of e-grader and human graders.