Do you agree or disagree with the following statement? Playing computer games is a waste of time. Children should not be allowed to play them. Use specific reasons and examples to support your answer.

Essay topics:

Do you agree or disagree with the following statement? Playing computer games is a waste of time. Children should not be allowed to play them. Use specific reasons and examples to support your answer.

Computer games have a tremendous impact on our life. They have positive impact as well as a negative impact if we do not use it wisely. Various points of view which are germane to the matter being discussed bring us to the moot question whether playing computer games is a waste of time and children should not be allowed to play them or they should let them play them and it is useful. The popular sentiment to which I vehemently cling is computer game should not be prohibited from playing by the children. There are two cogent reasons I will explore in the following essay.
To commence with, computer games are kind of entertainment activity for the children. If we take a minute to ponder over it, when children are exhausted and feel stressed inasmuch as of the grueling academic subjects, they need a time to bring down the anxiety, so when they play computer games, they will take a rest from study and they will refresh their brains and they will back to study with cognizant and enthusiasm. Consequently, they will perform better in their school. A palpable example, when I was 12 years old. My mother used to let me play a video game on the computer after I finish I hour of studying. I was feeling happy when I was playing the game. This time is my favorite time of the day. It make me get rid of the tiredness of the study during the last hour. When I finish the playing time, I back to study with full of energy which make me able to study better since I got an astonishing rest time. If I had no time to play after my study time, I would absolutely feel tedious because of the study. As you can see, computer game should be allowed for children.
Another salient point corroborating my stance is computer games is a didactic tool. There are many computer games that have a education pattern, which in turn will be fruitful for the children. For instance, my brother, Aws, was playing video game every day. The computer game was in English Language. English language is not our native language. The French language is our mother language. When he was playing the adventure computer game, Tomb Rider, he had to translate many words in order to complete each level in the game. Each time, he was learning a new word. Eventually, he have a very good account of English words in his mind. Without playing computer game, my brother would not able to know any English word which benefit him very much when he grew up. We conclude that children should allow to play computer game.
To recapitulate, whether computer game help children to bring down the stress of the study, or it represent education tool. Children should allow to play computer games.

Votes
Average: 7 (1 vote)
Essay Categories

Comments

Grammar and spelling errors:
Line 2, column 1, Rule ID: WHITESPACE_RULE
Message: Possible typo: you repeated a whitespace
Suggestion:
... will explore in the following essay. To commence with, computer games are kin...
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Line 2, column 718, Rule ID: IT_VBZ[1]
Message: Did you mean 'makes'?
Suggestion: makes
...time is my favorite time of the day. It make me get rid of the tiredness of the stud...
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Line 3, column 1, Rule ID: WHITESPACE_RULE
Message: Possible typo: you repeated a whitespace
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...r game should be allowed for children. Another salient point corroborating my s...
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Message: Use 'an' instead of 'a' if the following word starts with a vowel sound, e.g. 'an article', 'an hour'
Suggestion: an
...There are many computer games that have a education pattern, which in turn will b...
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Line 3, column 590, Rule ID: HE_VERB_AGR[1]
Message: The pronoun 'he' must be used with a third-person verb: 'has'.
Suggestion: has
...was learning a new word. Eventually, he have a very good account of English words in...
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Line 4, column 1, Rule ID: WHITESPACE_RULE
Message: Possible typo: you repeated a whitespace
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...n should allow to play computer game. To recapitulate, whether computer game h...
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Line 4, column 106, Rule ID: IT_VBZ[1]
Message: Did you mean 'represents'?
Suggestion: represents
...ing down the stress of the study, or it represent education tool. Children should allow t...
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Transition Words or Phrases used:
consequently, if, so, thus, well, for instance, kind of, as well as

Attributes: Values AverageValues Percentages(Values/AverageValues)% => Comments

Performance on Part of Speech:
To be verbs : 25.0 15.1003584229 166% => OK
Auxiliary verbs: 16.0 9.8082437276 163% => OK
Conjunction : 8.0 13.8261648746 58% => More conjunction wanted.
Relative clauses : 14.0 11.0286738351 127% => OK
Pronoun: 57.0 43.0788530466 132% => Less pronouns wanted
Preposition: 55.0 52.1666666667 105% => OK
Nominalization: 7.0 8.0752688172 87% => OK

Performance on vocabulary words:
No of characters: 2185.0 1977.66487455 110% => OK
No of words: 479.0 407.700716846 117% => OK
Chars per words: 4.56158663883 4.8611393121 94% => OK
Fourth root words length: 4.67825486995 4.48103885553 104% => OK
Word Length SD: 2.42153911989 2.67179642975 91% => OK
Unique words: 215.0 212.727598566 101% => OK
Unique words percentage: 0.44885177453 0.524837075471 86% => More unique words wanted or less content wanted.
syllable_count: 684.9 618.680645161 111% => OK
avg_syllables_per_word: 1.4 1.51630824373 92% => OK

A sentence (or a clause, phrase) starts by:
Pronoun: 16.0 9.59856630824 167% => OK
Article: 4.0 3.08781362007 130% => OK
Subordination: 7.0 3.51792114695 199% => OK
Conjunction: 1.0 1.86738351254 54% => OK
Preposition: 3.0 4.94265232975 61% => OK

Performance on sentences:
How many sentences: 29.0 20.6003584229 141% => OK
Sentence length: 16.0 20.1344086022 79% => The Avg. Sentence Length is relatively short.
Sentence length SD: 63.9754895099 48.9658058833 131% => OK
Chars per sentence: 75.3448275862 100.406767564 75% => OK
Words per sentence: 16.5172413793 20.6045352989 80% => OK
Discourse Markers: 2.31034482759 5.45110844103 42% => More transition words/phrases wanted.
Paragraphs: 4.0 4.53405017921 88% => OK
Language errors: 7.0 5.5376344086 126% => OK
Sentences with positive sentiment : 16.0 11.8709677419 135% => OK
Sentences with negative sentiment : 3.0 3.85842293907 78% => OK
Sentences with neutral sentiment: 10.0 4.88709677419 205% => Less facts, knowledge or examples wanted.
What are sentences with positive/Negative/neutral sentiment?

Coherence and Cohesion:
Essay topic to essay body coherence: 0.372401333725 0.236089414692 158% => OK
Sentence topic coherence: 0.113848412918 0.076458572812 149% => OK
Sentence topic coherence SD: 0.103597307815 0.0737576698707 140% => OK
Paragraph topic coherence: 0.263467739467 0.150856017488 175% => OK
Paragraph topic coherence SD: 0.0783546254123 0.0645574589148 121% => OK

Essay readability:
automated_readability_index: 8.3 11.7677419355 71% => Automated_readability_index is low.
flesch_reading_ease: 72.16 58.1214874552 124% => OK
smog_index: 3.1 6.10430107527 51% => Smog_index is low.
flesch_kincaid_grade: 7.2 10.1575268817 71% => OK
coleman_liau_index: 8.87 10.9000537634 81% => OK
dale_chall_readability_score: 6.94 8.01818996416 87% => OK
difficult_words: 76.0 86.8835125448 87% => OK
linsear_write_formula: 10.5 10.002688172 105% => OK
gunning_fog: 8.4 10.0537634409 84% => OK
text_standard: 9.0 10.247311828 88% => OK
What are above readability scores?

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Better to have 5 paragraphs with 3 arguments. And try always support/against one side but compare two sides, like this:

para 1: introduction
para 2: reason 1. address both of the views presented for reason 1
para 3: reason 2. address both of the views presented for reason 2
para 4: reason 3. address both of the views presented for reason 3
para 5: conclusion.

So how to find out those reasons. There is a formula:

reasons == advantages or

reasons == disadvantages

for example, we can always apply 'save time', 'save/make money', 'find a job', 'make friends', 'get more information' as reasons to all essay/speaking topics.

or we can apply 'waste time', 'waste money', 'no job', 'make bad friends', 'get bad information' as reasons to all essay/speaking topics.


Rates: 70.0 out of 100
Scores by essay e-grader: 21.0 Out of 30
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Note: the e-grader does NOT examine the meaning of words and ideas. VIP users will receive further evaluations by advanced module of e-grader and human graders.