Do you agree or disagree with the following statement?
Playing computer games is a waste of time. Children should not be allowed to play them.
Use specific reasons and examples to support your answer.
Computer games are increasingly evolving through our lives and vastly taking over other types of entertainment. Meanwhile, the number of children engaging in video-games is increasing each passing day. Some people believe that playing video games is a waste of time, and children should not be permitted to involve in such activities. In the upcoming paragraphs, I try to explain how their reasoning is not justified, and not only computer games waste time, but they have significant advantages for children, which will be discussed.
First, children learn a lot by playing video games. Computer games are usually designed in order to demonstrate important events of history, forecasting the future world in space contexts, or even scientific games depicting the natural world and its implications. Kids who play games regularly are most likely to possess immense knowledge regarding the story and the context of the games they play. For example, back in elementary school, I used to play "Spor," which is a scientific game, displaying the evolving process of organisms throughout the initiation of the world. The game starts in an ocean environment, and only a single-cell organism can be seen. As the game continues, the player's responsibility is to develop the earlier organisms into more complex creatures and, at last, creating human beings and their settlements. The mentioned game helped me realize many of the rules applying to evolution, which provided me with better knowledge in biology, leading to better biology grades in school. As a result, I firmly believe that children can improve their knowledge and experience by playing video games, which can teach scientific facts and details far better than any other educational materials.
Second, by playing video games, juveniles can make new friends and become more sociable from an early age. Nowadays, online computer games gain access to an infinite world with an enormous number of players worldwide. Children who play computer games, especially online computer games, can easily reach other kids and start communicating with them. Though at first glance, this friendship may seem childish and not lasting, kids will improve their social skills, and there is a higher chance for them to find friends who are similar, and mutual interests between them exist. For instance, research conducted by the psychology department of Tehran university has found that children who play computer games are more capable of interacting with strangers since they learned the ability to communicate with other people in a gaming context. It has also made clear that shy kids who are not yet able to flourish their sense of sociability can improve their social knowledge by playing video games anonymously.
To conclude, I believe that gaming is becoming accepted by communities as an act of harmless useful entertainment, and children should not be left out of such a beneficial opportunity. Games help young children to learn more about the world by performing actions and observing details in the games and improve their social skills, which is crucial for the complex interacting world of now. Besides, playing video games is fun, and spending time on gaming reduces anxiety and stress. Computer games are now becoming an essential part of our daily lives and should not be neglected.
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- Do you agree or disagree with the following statement It is better to have broad knowledge of many academic subjects than to specialize in one specific subject Use specific reasons and examples to support your answer 73
- Some parents offer their school age children money for each high grade mark they get in school Do you think this is a good idea Use specific reasons and examples to support your answer 87
Grammar and spelling errors:
Line 2, column 699, Rule ID: POSSESIVE_APOSTROPHE[1]
Message: Possible typo: apostrophe is missing. Did you mean 'players'' or 'player's'?
Suggestion: players'; player's
...can be seen. As the game continues, the players responsibility is to develop the earlie...
^^^^^^^
Transition Words or Phrases used:
also, but, first, if, may, regarding, second, so, while, for example, for instance, in addition, as a result
Attributes: Values AverageValues Percentages(Values/AverageValues)% => Comments
Performance on Part of Speech:
To be verbs : 22.0 15.1003584229 146% => OK
Auxiliary verbs: 11.0 9.8082437276 112% => OK
Conjunction : 25.0 13.8261648746 181% => OK
Relative clauses : 15.0 11.0286738351 136% => OK
Pronoun: 29.0 43.0788530466 67% => OK
Preposition: 68.0 52.1666666667 130% => OK
Nominalization: 9.0 8.0752688172 111% => OK
Performance on vocabulary words:
No of characters: 2826.0 1977.66487455 143% => OK
No of words: 538.0 407.700716846 132% => OK
Chars per words: 5.25278810409 4.8611393121 108% => OK
Fourth root words length: 4.81610080973 4.48103885553 107% => OK
Word Length SD: 2.78322994026 2.67179642975 104% => OK
Unique words: 273.0 212.727598566 128% => OK
Unique words percentage: 0.507434944238 0.524837075471 97% => OK
syllable_count: 870.3 618.680645161 141% => OK
avg_syllables_per_word: 1.6 1.51630824373 106% => OK
A sentence (or a clause, phrase) starts by:
Pronoun: 6.0 9.59856630824 63% => OK
Article: 4.0 3.08781362007 130% => OK
Subordination: 3.0 3.51792114695 85% => OK
Conjunction: 6.0 1.86738351254 321% => Less conjunction wanted as sentence beginning.
Preposition: 4.0 4.94265232975 81% => OK
Performance on sentences:
How many sentences: 22.0 20.6003584229 107% => OK
Sentence length: 24.0 20.1344086022 119% => OK
Sentence length SD: 53.7542617953 48.9658058833 110% => OK
Chars per sentence: 128.454545455 100.406767564 128% => OK
Words per sentence: 24.4545454545 20.6045352989 119% => OK
Discourse Markers: 4.90909090909 5.45110844103 90% => OK
Paragraphs: 4.0 4.53405017921 88% => OK
Language errors: 1.0 5.5376344086 18% => OK
Sentences with positive sentiment : 20.0 11.8709677419 168% => OK
Sentences with negative sentiment : 1.0 3.85842293907 26% => More negative sentences wanted.
Sentences with neutral sentiment: 1.0 4.88709677419 20% => More facts, knowledge or examples wanted.
What are sentences with positive/Negative/neutral sentiment?
Coherence and Cohesion:
Essay topic to essay body coherence: 0.291828382921 0.236089414692 124% => OK
Sentence topic coherence: 0.103895879334 0.076458572812 136% => OK
Sentence topic coherence SD: 0.0582930122729 0.0737576698707 79% => OK
Paragraph topic coherence: 0.207976141275 0.150856017488 138% => OK
Paragraph topic coherence SD: 0.0275729110222 0.0645574589148 43% => Paragraphs are similar to each other. Some content may get duplicated or it is not exactly right on the topic.
Essay readability:
automated_readability_index: 15.5 11.7677419355 132% => OK
flesch_reading_ease: 47.12 58.1214874552 81% => OK
smog_index: 8.8 6.10430107527 144% => OK
flesch_kincaid_grade: 12.7 10.1575268817 125% => OK
coleman_liau_index: 13.47 10.9000537634 124% => OK
dale_chall_readability_score: 8.85 8.01818996416 110% => OK
difficult_words: 137.0 86.8835125448 158% => OK
linsear_write_formula: 8.5 10.002688172 85% => OK
gunning_fog: 11.6 10.0537634409 115% => OK
text_standard: 9.0 10.247311828 88% => OK
What are above readability scores?
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Better to have 5 paragraphs with 3 arguments. And try always support/against one side but compare two sides, like this:
para 1: introduction
para 2: reason 1. address both of the views presented for reason 1
para 3: reason 2. address both of the views presented for reason 2
para 4: reason 3. address both of the views presented for reason 3
para 5: conclusion.
So how to find out those reasons. There is a formula:
reasons == advantages or
reasons == disadvantages
for example, we can always apply 'save time', 'save/make money', 'find a job', 'make friends', 'get more information' as reasons to all essay/speaking topics.
or we can apply 'waste time', 'waste money', 'no job', 'make bad friends', 'get bad information' as reasons to all essay/speaking topics.
Rates: 73.3333333333 out of 100
Scores by essay e-grader: 22.0 Out of 30
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Note: the e-grader does NOT examine the meaning of words and ideas. VIP users will receive further evaluations by advanced module of e-grader and human graders.